The roguelike model sounds great for Lovecraft because no saves, no do-overs=tension, but it doesn't work when there is no tension building, just gotcha deaths.Īlso there are floor traps everywhere so you're doing the dodge roll over and over everywhere you go which is. Hours wasted just because the game only teaches you things by killing you and making you start over. So you have to start all over, grind all the way through again and then equip the fire amulet instead before entering that room. For example, you can spend hours picking through dull regenerating monsters, only to walk into a room and die instantly to an invisible ice trap because you were wearing the wrong protective amulet. Apparently it uses the following elements:Įach of those by itself can be fine, but combined it's just a drag.
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